#version 330 core
out vec4 FragColor;
#ifdef GL_ES
precision mediump float;
#endif

void main(void)
{
//    gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
//    qt_TexCoord0 = qt_MultiTexCoord0;
    gl_FragColor= vec4(1.0f, 1.0f, 0.2f, 0.5f);
    //gl_FragColor = vec4(gl_FragCoord.x/gl_FragCoord.y,0.0,0.0,1.0);
}
